B-Reel, 真正意義上的整合型創(chuàng)意制造工場,TheFWA上榮登首位的贏家,連續(xù)兩年榮獲Adage/Creativity Online年度最佳創(chuàng)意制造公司的榮譽(yù)。接著上一篇《專訪創(chuàng)意制造工場極客創(chuàng)意總監(jiān)Riccardo Giraldi》,今天我們非常榮幸能夠邀請(qǐng)到創(chuàng)意制造工場B-Reel公司的團(tuán)隊(duì)成員:
來自B-Reel紐約的創(chuàng)意技術(shù)開發(fā)工程師Simon Cave,
來自B-Reel倫敦公司的Producer Mei-lin Rawlinson,
還有來自B-Reel斯德哥爾摩的美術(shù)指導(dǎo)David Hammarstr?m,
感謝他們與我們一起分享在B-Reel工作的情況與心得,更與我們分享了諸多優(yōu)秀好用的日常工作工具軟件和方法,很多很棒的資源分享。(順便預(yù)告?zhèn)€小秘密,這一精彩話題并沒有就此結(jié)束。敬請(qǐng)期待。
采訪: Vivian Peng
翻譯: Cici Lu
(原創(chuàng)內(nèi)容,轉(zhuǎn)載請(qǐng)注明來自數(shù)英網(wǎng))
Simon Cave
Creative Technologist,B-Reel紐約
數(shù)英網(wǎng):請(qǐng)簡單介紹下B-Reel。
Simon: B-Reel是一家整合型制作公司,在洛杉磯、紐約、倫敦和斯德哥爾摩都有辦事處,專門從事于數(shù)字互動(dòng)、移動(dòng)設(shè)備,多媒體裝置和創(chuàng)意執(zhí)行及制作。
數(shù)英網(wǎng):請(qǐng)簡短地介紹下自己,包括何時(shí)及如何加入B-Reel,您覺得在這里工作感覺如何?
Simon: 我來自澳大利亞悉尼,通過朋友,讓我知道了B-Reel,并在2009年的時(shí)候加入其倫敦辦事處開始在此工作。在過去的幾年里,我曾先后去過斯德哥爾摩和倫敦,現(xiàn)在我在紐約。
我喜歡在這里工作,因?yàn)槊總€(gè)項(xiàng)目都能讓我遇上全新的挑戰(zhàn)。目前為止,我已經(jīng)參與了一些網(wǎng)站、游戲、裝置和移動(dòng)應(yīng)用程序的開發(fā)。擁有特立獨(dú)行及富有冒險(xiǎn)精神的客戶讓我們感到很幸運(yùn),他們的目標(biāo)就是創(chuàng)造一些獨(dú)特而新穎的東西。
例如,2010年我們與廣告代理商180 Los Angeles和以機(jī)械擅長的JLB設(shè)計(jì)一起合作,為三菱汽車打造了一款特別的體驗(yàn)裝置 *(具體案例請(qǐng)參見:創(chuàng)意制造:B-Reel — Mitsubishi Live Drive案例解析與思維碰撞)。
通過在汽車上裝配攝像機(jī)和全球定位系統(tǒng),三菱的粉絲們就可以在互聯(lián)網(wǎng)上感受新車的駕駛情況,同時(shí)他們還能從司機(jī)的視野看到風(fēng)景的變換。這是一個(gè)充滿挑戰(zhàn),令人激動(dòng)而有意義的項(xiàng)目,證明了只要有想象力可以使團(tuán)隊(duì)強(qiáng)大,一個(gè)強(qiáng)大的團(tuán)隊(duì)一切皆有可能。
我在B-Reel紐約工作有將近一年的時(shí)間,有很多機(jī)會(huì)與優(yōu)秀的客戶一起工作。這個(gè)行業(yè)的工作充滿了樂趣,因?yàn)楹茈y預(yù)測下一個(gè)項(xiàng)目會(huì)帶來怎樣的驚喜。
數(shù)英網(wǎng): 請(qǐng)介紹下您在項(xiàng)目團(tuán)隊(duì)中扮演的角色,簡單地談一下你們團(tuán)隊(duì)工作的基本流程。
Simon: 作為一名Technologist和Programmer,我喜歡從一開始就參與項(xiàng)目。我最初是作為Developer,但是在過去幾年里我更多地參與到創(chuàng)意過程中,這意味著需要大量的寫作(Writing) 和概念設(shè)計(jì)(Concepting) 工作的涌入。
有時(shí)候客戶會(huì)有完整的創(chuàng)意,而有時(shí)他們會(huì)一點(diǎn)想法都沒有。在這兩種情況下,我都會(huì)試著和整個(gè)團(tuán)隊(duì)一起,保證在滿足客戶的需求下創(chuàng)造出新穎的東西。我們努力讓每一個(gè)項(xiàng)目都成為全新的挑戰(zhàn)。
數(shù)英網(wǎng): 工作中最令你愉悅的部分是什么?你最討厭什么部分?
Simon: 最開心的就是當(dāng)項(xiàng)目開展了一段時(shí)間,我們?cè)诟拍詈蛣?chuàng)意上越過瓶頸期的時(shí)候。當(dāng)創(chuàng)意(ideas)、設(shè)計(jì)(designs)和原型(prototypes)付諸實(shí)施成為一個(gè)真正的產(chǎn)品的時(shí)候,非常讓人興奮。
工作中最糟糕的就是看著好點(diǎn)子被浪費(fèi)。有時(shí)候不論這是多好的概念,客戶總是希望往不同的方向上走。當(dāng)然幸運(yùn)的是,這并不常見。
數(shù)英網(wǎng): 除了工作,你如何得到靈感?
Simon: 我會(huì)在網(wǎng)上進(jìn)行大量的不同領(lǐng)域的閱讀,我不局限在自己的領(lǐng)域中,而是對(duì)于各個(gè)領(lǐng)域里的新技術(shù)都充滿興趣。我居住的城市也帶給我靈感,能夠住在這么多不同的地方我感到很幸運(yùn)。但是最能激發(fā)我思維的是和我一起工作的人們,和這么多才華橫溢的人一起工作真是太棒了。
數(shù)英網(wǎng):您個(gè)人更喜歡用PC還是Mac?為什么?請(qǐng)各列舉3樣喜歡使用的軟件和設(shè)備。
我用的是Mac,我喜歡是因?yàn)檫@是唯一可以同時(shí)安裝各種Mac Apps、Windows Apps和Unix的電腦,這對(duì)于測試不同瀏覽器兼容性是非常重要的。我也喜歡使用Mac軟件。Mac操作系統(tǒng)和第三方應(yīng)用程序的細(xì)節(jié)不是很完美,但肯定相對(duì)而言更好。
在開發(fā)方面,我用WebStorm和Sublime, 寫提案或?qū)懠夹g(shù)理論研究時(shí),我喜歡簡單的ByWord.
我在工作中使用iMac,它很贊!我的下一臺(tái)電腦一定是MacBook Pro或者M(jìn)acBook Air。我有一副Beyer Dynamic耳機(jī),一般邊工作邊聽音樂。還有iPhone,我喜歡嘗試各種新的應(yīng)用程序。手機(jī)和平板電腦的應(yīng)用程序開發(fā)是一個(gè)非常有創(chuàng)意的領(lǐng)域。觸屏移動(dòng)設(shè)備代替臺(tái)式電腦無論是在現(xiàn)今還是在將來,都已是大勢所趨。
數(shù)英網(wǎng):你一周通常工作多少時(shí)間?
Simon:保持健康合理的工作時(shí)間是非常重要的,但當(dāng)你熱愛你的工作時(shí)就可能會(huì)忘記這點(diǎn)。我每周保持工作40小時(shí),2011年至今只有一次例外。享受周末和夜晚的生活能讓你在工作時(shí)保持清醒的頭腦。我們常常做很具挑戰(zhàn)性的項(xiàng)目,要求長時(shí)間工作。慶幸的是,B-Reel的項(xiàng)目總是值得我們這樣去做。
數(shù)英網(wǎng):是什么讓你對(duì)B-Reel 以及你的團(tuán)隊(duì)感到滿意?什么情況下你會(huì)感覺不滿意,期待著它改進(jìn)?
Simon:非常感謝能夠在B-Reel工作,我曾在B-Reel的兩個(gè)海外公司辦事處工作過,所有的團(tuán)隊(duì)都很棒。如果不能每天和有新創(chuàng)意新想法的人一起上班,我也許就會(huì)為自己另謀一份工作了。
現(xiàn)在最重要的事情可能就是協(xié)調(diào)B-Reel在全球各個(gè)地區(qū)的相互之間合作協(xié)調(diào)。我們保持團(tuán)隊(duì)的獨(dú)立和自主這一點(diǎn)很好,但是每個(gè)辦事處都有不同的工作經(jīng)驗(yàn)和知識(shí)可以一起分享。今年我們計(jì)劃開展各個(gè)辦公室的交流,互相學(xué)習(xí)。
Mei-lin Rawlinson
Producer,B-Reel倫敦
數(shù)英網(wǎng):請(qǐng)簡單介紹下B-Reel。
Mei-lin:B-Reel是一家數(shù)字制作公司,在全球擁有四個(gè)Office。每個(gè)Office都由創(chuàng)意總監(jiān)、制作人、開發(fā)人員、動(dòng)畫設(shè)計(jì)師、美術(shù)指導(dǎo)、設(shè)計(jì)師和監(jiān)制組成。我們的項(xiàng)目涵蓋了網(wǎng)絡(luò)、移動(dòng)設(shè)備、裝置等。事實(shí)上,我們還剛剛啟動(dòng)了一個(gè)新的研發(fā)公司——B-Reel Products 產(chǎn)品開發(fā)部門。
數(shù)英網(wǎng):請(qǐng)簡短地介紹下自己,包括何時(shí)及如何加入B-Reel,您覺得在這里工作感覺如何?
Mei-lin: 我在B-Reel倫敦?fù)?dān)任Producer已有兩年半的時(shí)間。在加入B-Reel之前,我曾在一家位于英國曼徹斯特的數(shù)字代理機(jī)構(gòu)magneticNorth工作過。當(dāng)我搬到倫敦時(shí),B-Reel就成為我理想工作的首選。他們的聲譽(yù)、一流的作品和富有瑞典氣質(zhì)與文化的工作環(huán)境都深深吸引著我,所以得到這份工作的時(shí)候,我欣喜若狂。B-Reel里到處都是極具天賦,勤奮和善的人,這一切都使得B-Reel成為一個(gè)極其優(yōu)秀的工作之處。
數(shù)英網(wǎng): 請(qǐng)介紹下您在項(xiàng)目團(tuán)隊(duì)中扮演的角色,簡單地談一下你們團(tuán)隊(duì)工作的基本流程。
Mei-lin:作為 Producer,我要做的就是帶領(lǐng)整個(gè)團(tuán)隊(duì),每天與客戶進(jìn)行交流,保證完成項(xiàng)目的時(shí)間和預(yù)算。為了讓團(tuán)隊(duì)做到最好,我們還需要解決相當(dāng)數(shù)量的問題,回避各種風(fēng)險(xiǎn),努力工作。(編者: 在我們國內(nèi), 貌似這個(gè)角色更多的被我們稱之為是項(xiàng)目經(jīng)理 Project Manager, 而之前提及的監(jiān)制也許就是PD?)
數(shù)英網(wǎng):工作中最令你愉悅的部分是什么?你最討厭什么部分?
Mei-lin:在擁有如此多項(xiàng)目的地方工作,我一直在學(xué)習(xí)新的東西,面臨不同的局面。每天都與極具創(chuàng)意的團(tuán)隊(duì)一起工作讓我感覺非常棒。
另一方面,作為Producer,需要與客戶進(jìn)行艱難的交涉,這沒有任何樂趣可言!(哈哈哈??)
數(shù)英網(wǎng): 除了工作,你如何得到靈感?
Mei-lin: 倫敦總是會(huì)有一些新的演出或者展覽,我在那從生活中汲取靈感。我也喜歡捕捉這些畫面放在我的博客上。
數(shù)英網(wǎng):您個(gè)人更喜歡用PC還是Mac?為什么?請(qǐng)各列舉3樣喜歡使用的軟件和設(shè)備。
Mei-lin: 當(dāng)然是Mac,無論什么方面,它都表現(xiàn)的優(yōu)越的多!
軟件:Aperture、 Chrome和WordPress.
設(shè)備:富士FinePix X100、MacBook和Kindle.
數(shù)英網(wǎng):你一周通常工作多少時(shí)間?
Mei-lin: 我的工作時(shí)間會(huì)隨著項(xiàng)目的不同而產(chǎn)生變化,有時(shí)多有時(shí)少。
數(shù)英網(wǎng):是什么讓你對(duì)B-Reel 以及你的團(tuán)隊(duì)感到滿意?什么情況下你會(huì)感覺不滿意,期待著它改進(jìn)?
Mei-lin: 目前B-Reel在全球所有辦公室加起來大約有近一百名同事了,這里的公司文化以及業(yè)務(wù)水平都讓我們感到驕傲自豪,我們都堅(jiān)持B-Reel是一個(gè)非常棒的工作地。
當(dāng)然,B-Reel仍有一些需要改進(jìn)的地方,目前急需提上議程的就是建立digital production的作業(yè)標(biāo)準(zhǔn)和流程。在項(xiàng)目過程中我們不可避免的會(huì)與客戶、代理商產(chǎn)生很多分歧和各種糾結(jié)的事,所以在這方面我們必須不斷改進(jìn)加強(qiáng),才能最終做出更好的作品。關(guān)于典型的標(biāo)準(zhǔn)流程應(yīng)該是這樣的,在這個(gè)網(wǎng)站中可以看到更多資料: www.stndrd.org。
David Hammarstr?m
Art Director,B-Reel Stockholm 斯德哥爾摩
數(shù)英網(wǎng):請(qǐng)簡單介紹下B-Reel
David:這是一家能讓我體驗(yàn)到產(chǎn)業(yè)中最具開創(chuàng)性的挑戰(zhàn),以及能夠與最優(yōu)秀的同事一起工作的整合制作公司。
(B-Reel是一家整合型公司,在我與最優(yōu)秀的同事一起共事的同時(shí)也體驗(yàn)到了這個(gè)行業(yè)中最具開創(chuàng)性的挑戰(zhàn)。)
數(shù)英網(wǎng):請(qǐng)簡短地介紹下自己,包括何時(shí)及如何加入B-Reel,您覺得在這里工作感覺如何?
David:我童年的時(shí)間幾乎都花在了玩弄各種模擬媒體、素描、油畫、雕塑和建筑這些東西上,如果沒有這些,我可能就是在玩電子游戲了。對(duì)游戲的興趣引領(lǐng)我進(jìn)入數(shù)字世界,2001年秋天,我進(jìn)入大學(xué)獲得交互媒體和游戲開發(fā)的學(xué)士學(xué)位。在此期間,虛擬多媒體與數(shù)字媒體的相互結(jié)合與發(fā)展,讓我深陷其中。2004年初,我在B-Reel進(jìn)行實(shí)習(xí),那時(shí)就有很多理由讓我喜歡B-Reel,例如之前提及的挑戰(zhàn)和同事。
數(shù)英網(wǎng): 請(qǐng)介紹下您在項(xiàng)目團(tuán)隊(duì)中扮演的角色,簡單地談一下你們團(tuán)隊(duì)工作的基本流程。
David:作為美術(shù)指導(dǎo),不論我們的團(tuán)隊(duì)面臨怎樣的困難,都要保持團(tuán)隊(duì)的活力及很強(qiáng)的適應(yīng)力,同時(shí)也要做到以美學(xué)的眼光、概念化的思維和一雙巧手進(jìn)行創(chuàng)作(aesthetic eye, mind on the concept and hands on the production)。B-Reel的工作流程是開放和“扁平化”的,我們的目標(biāo)是盡可能保持團(tuán)隊(duì)在所有領(lǐng)域及整個(gè)流程中的參與和整體運(yùn)作。
數(shù)英網(wǎng): 工作中最令你愉悅的部分是什么?你最討厭什么部分?
David:其實(shí),令我開心和討厭的事情是一樣的,正所謂讓我歡喜讓我憂,我喜歡面臨各種困難,有時(shí)它們也會(huì)讓我感到十分沮喪,但解決或者掌控一個(gè)大問題的那種感覺令我覺得這一路走來的各種跌跌撞撞十分值得。
數(shù)英網(wǎng): 除了工作,你如何得到靈感?
David:放松自己,盡情享受,盡可能讓自己的思維擴(kuò)散,讓所有新想法都進(jìn)入我的大腦中。
數(shù)英網(wǎng):您個(gè)人更喜歡用PC還是Mac?為什么?請(qǐng)各列舉3樣喜歡使用的軟件和設(shè)備。
David:我喜歡在Mac上工作,唯一的原因就是一開始就知道這是最好的。我也曾經(jīng)用過幾次PC,但是在使用中我從來不曾喜歡過。
我最喜歡的三個(gè)軟件也許就是我使用率最高的Email、Safari和Adobe Creative Suite。
說到喜歡的設(shè)備,也就是使用率最高的筆記本電腦、智能手機(jī)和手表。
數(shù)英網(wǎng):你一周通常工作多少時(shí)間?
David:四十小時(shí)。
數(shù)英網(wǎng):是什么讓你對(duì)B-Reel 以及你的團(tuán)隊(duì)感到滿意?什么情況下你會(huì)感覺不滿意,期待著它改進(jìn)?
David:我喜歡公司里的氛圍和同事就像我喜愛挑戰(zhàn)和一樣。很難說有什么是B-Reel目前需要改善的,現(xiàn)在的B-Reel就如同生如夏花般絢爛。
****************************************
Simon Cave
Creative Technologist,New York
Q:One sentence to describe B-Reel shortly please
B-Reel is a hybrid production company in Los Angeles, New York, London and Stockholm creating digital productions for web, mobile, physical installations and other media.
Q:Can you shortly say something about your background? And, when and how you joined B-Reel? How do you like working here? Why?
I’m originally from Sydney, Australia but over the past few years I have lived in Stockholm, London and now New York City. I got to know B-Reel through a friend and started working with the London office in 2009.
I like working here because there’s always a new challenge with every project. So far I have helped create web-sites, games, installations and mobile apps. We’re lucky to have some very smart and adventurous clients, and their goals are always to create something unique and original.
For example, in 2010 together with advertising agency 180LA and robotics experts JLB Design we built a spectacular installation for Mitsubishi Motors. By rigging a full-sized car with robotics, cameras and GPS tracking we allowed Mitsubishi fans to test drive their new car over the internet while seeing a live video stream from the driver’s seat. This was an immensely challenging, exciting and rewarding project and it shows that with a bit of imagination and a great team almost anything is possible.
I’ve been in the New York City office for nearly a year and already have had the opportunity to work with many fantastic clients. This industry is very fun to work in. It’s hard to predict what surprises the next project will bring.
Q:Can you describe your role in a team when working on a project? Tell us shortly about the basic process of your team working?
I’m a technologist and a programmer. I like to get involved in projects from the very beginning. My primary role is as a developer, but over the past few years I have been getting more involved in the creative process. This means a lot of writing and concepting.
Sometimes clients come to us with complete ideas and sometimes they come to us with a blank slate. In both cases I try to work with the team to make sure that we’re fulfilling our clients needs while also creating something new and original.
We try to make each project a new challenge.
Q:What is the most enjoyable part of work to you? And what is the worst part you hate much?
I think the most enjoyable part of any project happens some time around the middle when we cross the barrier between concept and creation. It’s very exciting when a collection of ideas, designs and prototypes transitions into a real working product.
The worst part of our job is seeing good ideas go to waste. Sometimes, no matter how strong a concept, the client will want to go in a different direction. Luckily, this is not something we have to deal with regularly.
Q: How do you do to get inspirations besides work?
I do a lot of reading on the Internet. I’m very interested in learning about new technology in all areas, not just my own. I’m also very inspired by the city I live in. I feel very lucky to have been able to live in so many different places. But mostly I’m inspired by the people I work with. It’s great to be surrounded by such talented people.
Q:Which do you prefer to use personally, Mac or PC? Why? Please list 3 pieces of software and 3 pieces of hardware that are to your personal favorite?
I use a Mac. I prefer it because it is the only computer that allows you to have Mac apps, Windows apps and Unix on the same screen. This is very important when you need to test for compatibility in many different browsers. I also prefer using Mac software. The attention to detail in the Mac operating system as well as third-party apps is not perfect, but definitely better.
For development I use WebStorm and Sublime. For writing project proposals or tech treatments I love the simplicity of ByWord.
I use an iMac at work. It’s a great computer, but my next one will definitely be a MacBook Pro or MacBook Air. I have a pair of Beyer Dynamic headphones which I use to listen to music while working. I have an iPhone and I love trying new apps. Mobile app development on phones and tablets is a very creative area. Using touch-based mobile devices instead of desktop computers in our daily lives is a trend that will continue to grow for a long time to come.
Q:How many hours do you work each week generally?
Maintaining a healthy work week is very important. When you’re passionate about your work it can be very easy to forget this. I try to stick to a 40-hour work week and so far in 2011 I have only gone over once. Having weekends and evenings to relax and enjoy life allows you to have a clearer mind at work. Often we do very challenging projects that call for long hours. It should always be because the project is worth it. Thankfully, at B-Reel it almost always is.
Q:What makes you satisfied with B-Reel / or with your team at B-reel? And what makes you feel it is not doing so well and expecting its improvement at B-Reel?
I’m very grateful to be working at B-Reel. I have worked in two B-Reel offices now and both have been fantastic teams to work with. If I couldn’t come to work every day and collaborate with the smartest people I know, I would need to find a new job.
Perhaps the biggest thing that we need to work on is collaboration between offices. We keep our teams separate and autonomous. This is a good thing, but with each office doing slightly different work there is a lot of knowledge and experience that we could be sharing. This year we plan to open up the communication between offices and learn from each other in the process.
Mei-lin Rawlinson
Producer, B-Reel London
Q:One sentence to describe B-Reel shortly please
B-Reel is a digital production company with 4 offices around the world. Each office is made up of Creative Directors, Producers, Developers, Motion Designers, Art Directors, Designers and Executive Producers. Our projects span web, mobile, installations and more. In fact, we just launched a new R&D company - B-Reel Products.
Q:Can you shortly say something about your background? And, when and how you joined B-Reel? How do you like working here? Why?
I’ve been working at B-Reel London as a Producer for 2 and a half years. Previously, I worked at Magnetic North, a digital agency based in Manchester, England. On moving to London, B-Reel was top of my list of prospective employers. Their reputation, high-end productions and Swedish culture appealed to me. I was over the moon when I got the job. B-Reel is full of incredibly talented, hardworking and kind people, all of which make it a pretty good place to you!
Q:Can you describe your role in a team when working on a project? Tell us shortly about the basic process of your team working?
As a Producer, my role is to lead the team, be the day to day contact with the client and ensure that we deliver the project on time and on budget. There is also a fair amount of problem solving, risk dodging and working hard to get the best out of the team.
Q:What is the most enjoyable part of work to you? And what is the worst part you hate much?
Working on such a wide variety of projects is great as I’m always learning new thing and thrown into different situations. It’s fantastic working with a team of highly creative people every day.
On the downside, now and then Producers are required to have difficult discussions with the client which is never fun!
Q:How do you do to get inspirations besides work?
I get inspiration from life in London – there’s always a new play or exhibition to see. I also enjoy taking snaps and posting them on my blog.
Q:Which do you prefer to use personally, Mac or PC? Why?
A mac. It’s just superior!
Q: Please list 3 pieces of software and 3 pieces of hardware that are to your personal favorite?
Software – Aperture, Chrome, WordPress
Hardware – Fujifilm finepix x100, Macbook, Kindle
Q:How many hours do you work each week generally?
It completely varies depending on the project – there are peaks and troughs.
Q:What makes you satisfied with B-Reel / or with your team at B-reel? And what makes you feel it is not doing so well and expecting its improvement at B-Reel?
The size of the offices (cosy at about 80 people around the world), culture and the calibre of the projects that come through the door all contribute to making B-Reel a great place to work. There are always things that can be improved and one thing that is high on B-Reel’s agenda is establishing standards and processes in digital production. You can find out more about it here. It’s an ongoing struggle with some clients/agencies and is definitely something that we need to keep pushing and will ultimately result in better productions.
David Hammarstr?m
Art Director,B-Reel Stockholm
Q:One sentence to describe B-Reel shortly please
An integrated production company giving me the benefit of working with the most amazing colleagues on some of the most groundbreaking challenges in the industry.
Q:Can you shortly say something about your background? And, when and how you joined B-Reel? How do you like working here? Why?
I pretty much spent my whole childhood playing around in all kinds of analog media, drawing, painting, sculpting and building stuff, if not that I was probably to be found playing video games. My interest for games led me in to the digital world in the fall of 2001 when entering the university, earning a Bachelor’s degree in Interactive Media and Game Development. During this time the analog and digital married in a sweet combination and I got hooked. In early 2004 I did my internship at B-Reel and I’ve pretty much hung around ever since, as two of many reasons for that I’d mention the challenges and the great colleagues.I pretty much spent my whole childhood playing around in all kinds of analog media, drawing, painting, sculpting and building stuff, if not that I was probably to be found playing video games. My interest for games led me in to the digital world in the fall of 2001 when entering the university, earning a Bachelor’s degree in Interactive Media and Game Development. During this time the analog and digital married in a sweet combination and I got hooked. In early 2004 I did my internship at B-Reel and I’ve pretty much hung around ever since, as two of many reasons for that I’d mention the challenges and the great colleagues.
Q:Can you describe your role in a team when working on a project? Tell us shortly about the basic process of your team working?
My role as an Art Director at is pretty dynamic and adapts to the team and whatever challenges we are facing, but it’s always done with an aesthetic eye, mind on the concept and hands on the production. The general process at B-reel in general is quite flat and open, meaning that we aim to keep the whole team as involved as possible through out the whole process, in all areas possible.
Q:What is the most enjoyable part of work to you? And what is the worst part you hate much?
It’s one and the same, I love the problems as much as I sometimes can find them rather frustrating, but the feeling of solving or mastering a great problem is worth each and every hard bump along the way.
Q: How do you do to get inspirations besides work?
Enjoy myself and try to keep my mind as open as possible for all new impressions I can come across.
Q:Which do you prefer to use personally, Mac or PC? Why? Please list
I like working on a Mac, the sole reason being that’s what I started off with and know the best. I’ve worked quite some time on a PC as well but never really got in to it during the time being.
Q: Please list 3 pieces of software and 3 pieces of hardware that are to your personal favorite?
My three favourite softwares are probably the ones I use the most, Mail, Safari and the CS suite. When it comes to hardware I’d say the ones I use the most as well, my laptop, my smartphone and my watch.
Q:How many hours do you work each week generally?
40
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